![]() ![]() If Licensee elects to destroy the RTP SOFTWARE, then Licensee shall certify in writing to ENTERBRAIN the destruction of the RTP SOFTWARE. ![]() Immediately upon termination of this Agreement, Licensee shall cease using the RTP SOFTWARE, shall delete the RTP SOFTWARE from its computers and shall either return to ENTERBRAIN or destroy the RTP SOFTWARE. This Agreement and the license granted hereunder automatically terminates if Licensee breaches any provision of this Agreement.Further, Licensee shall not sell, distribute, assign, lease, sublicense, encumber, or otherwise transfer the RTP SOFTWARE and/or its data without any prior written consent of ENTERBRAIN. Licensee shall not reverse engineer, de-compile, or disassemble the RTP SOFTWARE.ENTERBRAIN grants to Licensee a non-exclusive, non-assignable, fee-free license to use the RTP SOFTWARE only for the purpose to play the game created and distributed by RPG MAKER VX Ace users who shall complete the registration procedure.IF YOU DO NOT AGREE TO THE TERMS, CONDITIONS AND LIMITATIONS OF THIS AGREEMENT, PROMPTLY DELETE THE RTP SOFTWARE FROM YOUR COMPUTER. ![]() READ THE TERMS AND CONDITIONS OF THIS AGREEMENT CAREFULLY BEFORE INSTALLING OR USING THE RTP SOFTWARE. BY INSTALLING OR USING "RPG MAKER VX ACE RUNTIME PACKAGE" (THE "RTP SOFTWARE"), YOU, THE LICENSEE, ARE AGREEING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. THIS END USER LICENSE AGREEMENT (THE "AGREEMENT") IS A LEGALLY BINDING CONTRACT BETWEEN YOU, THE END-USER (THE "LICENSEE") AND ENTERBRAIN,INC. RPG MAKER VX ACE RUNTIME PACKAGE - END USER LICENSE AGREEMENT (MAR. If you want to play the games created with VX Ace, you need to install this RTP before you play the games. Using this RTP, you can reduce the total size of your game files created with VX Ace. So please ensure to install this RTP before you install RPG MAKER VX Ace. It contains graphic, music (.ogg) and dll files which you can use when creating your own games with RPG MAKER VX Ace. RPG MAKER VX Ace Runtime Package (RTP) is a collection of materials. 1.00 END USER LICENSE AGREEMENT WHAT IS RPG MAKER VX ACE RUNTIME PACKAGE? ![]() It looks like once a node has been made unwalkable, I won’t be able to make it walkable again for the path finder.RPG MAKER VX ACE RUNTIME PACKAGE VER. I even tried to delay the call to the path creation, in case the system would need some time to update the walkable states, with no more success. I tried to call CalculateConnectionsForCellAndNeighbours() every time I change the walkable value, but to no avail. The gizmos in the editor show me the nodes are walkable though, as expected. I even tried to only have a 1x1 unit, and it still behaves like this. The problem is that even if I set back its nodes to walkable again before calculating the path, the path will always return a 1 node path, as it the unit was still blocking itself. So when I put a unit on the map, I set all its nodes to unwalkable. I’ll then use a custom ITraversable to check for units of different sizes (but not implemented yet, though, so this is not the problem here). Once the path is complete, I set the nodes of the unit unwalkable again.Just before I compute a path for my unit, I set the same nodes to walkable = true.When I place a unit on the map, I make all the nodes it occupies unwalkable (just by setting the walkable variable to false).After reading the docs, I thought that the simplest approach for me would be: I have to handle differently-sized units, and have to be sure units don’t block themselves. I’m making a turn-based game, where each unit will move one after the other. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |